![]() Load or create the WorldPainter world you want to export. Place the downloaded file in the plugins folder and restart WorldPainter. Do not extract it!įrom WorldPainter, open the plugins folder via the Tools menu. Make sure you have Java 8 or later installed, and the latest version of WorldPainter.ĭownload the plugin from here. It's a crude mechanism and you will lose things like trees in the process though. You can however first import a Minecraft map into WorldPainter and then export that to Wurm Unlimited using this plugin. Its depth follows the top layer depth settings in the dimension properties in WorldPainter (Ctrl+P).Ĭonvert Minecraft maps. The default water level is the level you configured on the New World or Import Height Map screen in WorldPainter you can change it from the level suggested by WorldPainter if you want. Water at any other level than the default water level is not supported by Wurm Unlimited. ![]() Resources and caves are not yet supported. Other layers are not supported and are ignored for now. The tree layers (Deciduous, Pine, Swamp and Jungle) are also supported. Deciduous places birch, oak, maple, chestnut and linden trees Pine places cedars, pines and firs Swamp land places willows and changes grass and dirt tiles around the water level to marsh and Jungle places apple, lemon, olive, cherry and walnut trees (orchards in other words). All tree layers also place bushes of every type. The Frost layer is supported, and will result in snowy tiles (but not in ice on the water since Wurm Unlimited doesn't have that). Currently supported are "W:Steppe" (without the quotes) for steppe and W:Tundra for tundra.įor a complete overview of how the terrain types are mapped, see this post. Tile types that Minecraft doesn't have are supported by creating Custom Terrain types with special names. In practice the latter isn't really that noticeable though.Īny terrain type or material that Wurm Unlimited doesn't have is converted to its nearest equivalent, or to dirt. The downsides are that it uses a large amount of memory since the resolution is sixteen times higher than necessary, and that you lose resolution in the export. Note: I recommend that you use the Minecraft scaling mode, which is the default, because then WorldPainter works best, with distances and heights displayed and reported correctly in the editor, filters working as expected, and generally the least amount of surprise and confusion. This means that the slopes will be displayed correctly in WorldPainter, but also that heights reported in WorldPainter are only a quarter of what they will be in Wurm Unlimited. Wurm Unlimited Scaled - The horizontal scaling is the same as for Unscaled (each block becomes one tile), but the vertical distances are multiplied by four in the export, so a meter of height in WorldPainter becomes four meters (40 dirts) in Wurm Unlimited.The vertical scaling remains the same: every block of height difference translates to ten dirts. This means the WorldPainter world can be much smaller, but it does mean that slopes will be exagerated in WorldPainter and distances reported incorrectly. Wurm Unlimited Unscaled - Every 1x1 m block in WorldPainter becomes one 4x4 m tile in Wurm Unlimited, resulting in a real-world scaling up by a factor of four.Every one block of height difference in WorldPainter translates to ten dirts in Wurm Unlimited. Since Wurm Unlimited's horizontal resolution is lower than Minecraft's this means that every four by four block patch of the WorldPainter world will be converted to one tile in Wurld Unlimited, with the average height of the blocks in World Painter, and the terrain type that is most prevalent on that patch in WorldPainter. Minecraft - This mode retains the same real-world scale and enables worlds created for Minecraft, or imported from Minecraft, to be converted to Wurm Unlimited.If you're interested, please test it out and let me know what problems you encountered and what feature ideas you have.Įxports WorldPainter worlds (.world files) as Wurm Unlimited maps (a collection of. It used to be a stand-alone command line tool, but is now a WorldPainter plugin that adds the possibility of exporting worlds to Wurld Unlimited maps directly from WorldPainter. I made a simple converter for converting WorldPainter worlds to Wurm Unlimited maps.
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